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VibeScope — Full-System Audit



VibeScope — Full-System Audit

9-phase deep audit of the dormant VibeScope system (architecture, VSIL, engines, chrome, inspectors, pipelines, integration, constitutional). All 61 source files + 6 pact documents + 4 build-plan reports reviewed.
Operator G
Thread vibescope-standalone-mavis (HQ id 14)
Session 413419604156710
Date 2026-08-14
Repo state avidtech6/freshvibestudio @ d417716 (main)
Standalone avidtech6/vibescope-standalone @ e6abeae (live at vibescope.freshvibeapps.com)

00Executive Summary TL;DR

The single biggest finding: VibeScope today exists in two incompatible shapes:
  1. FVS module at avidtech6/freshvibestudio/studio/modules/vibescope/ — 61 files, 8 doctrinal Cards, 2 layouts (Cinema + Dev), 3 engines (Procedural + Ultra + Render), 5 Inspector sub-modes, full Scrubber, VSIL parser/sceneGraph/evaluator/diff/assetRegistry. Doctrinally aligned with the FVS Pact. 1,700+ tests pass, 31/31 drift-checks pass.
  2. Sovereign standalone at avidtech6/vibescope-standalone — 1,284 lines, 15 files, 3 surfaces (LeftCurtain/HomeSurface/RightCurtain), in-memory state, 23/23 tests pass. Live at vibescope.freshvibeapps.com. Compatible surface contract but completely different internals (no VSIL parser, no engines, no Scrubber, no Inspector, no FragRegistry).
The two share a data-attribute contract on the rendered DOM (42 markers) but not a single line of code, type, or pipeline.
VibeScope Today

Two sovereign apps

  • FVS module (Cinema/Dev/Card-shaped)
  • Standalone (3-surface-shaped)
FVS Module Health

Production-grade

  • 31/31 drift-check pass
  • 52/52 vitest pass
  • 0 STUB markers shipped
  • 0 tsc errors in my files
Standalone Health

Sovereign MVP

  • 23/23 tests pass
  • 190KB bundle, gzip 60KB
  • No VSIL integration
  • No engines — only static SVG paint

Headline numbers

CategoryFVS ModuleStandaloneCombined
Source files (TS/TSX)611576
Test files13 (52 tests)4 (23 tests)17 (75 tests)
LOC (TS/TSX only)~5,5001,284~6,800
Pact fragments authored4 (inspector, scrubber, engines, asset)04
Constitutional fragments bound26 (via module.json)026
Data-attribute markers in DOM~15 (Card-level)42 (surface-level)~57
Bundle size~600KB (CinemaUltra + Monaco)190KBn/a
Drift-check passes31/31n/a (no pact yet)31/31
Reading guide: Phase 1 is the inventory (the foundation). Phases 2-6 are the per-area deep analysis. Phase 7 is the integration analysis (where VibeScope's value flows). Phase 8 is constitutional compatibility. Phase 9 is the actionable recommendations. Use the table of contents to jump.

01Phase 1 — Inventory 61 source files

Source tree 1: FVS module avidtech6/freshvibestudio/studio/modules/vibescope/

Built across 5 batches in 2026-07-05, 50+ commits, head 068e4fe (post-Phase 6 of v4-final-status)

Top-level structure

studio/modules/vibescope/
├── module.json                                    26 constitutional fragments
├── __tests__/
│   ├── card-mount.test.tsx                        107 lines
│   └── studio-context-migration.test.ts           102 lines
└── src/
    ├── auth/
    │   └── useSuperAdmin.ts                       Super-admin role check
    ├── backstage/
    │   ├── FullPeekSideColumn.tsx                 Vertical chip stack (up to 3)
    │   └── InspectorCardLevelRow.tsx              Card-level chip row (5 sub-modes)
    ├── cards/                                     8 doctrinal Cards
    │   ├── _uniformCardShell.tsx                  86 lines
    │   ├── EditorCard.tsx                         134 lines
    │   ├── VisualCard.tsx                         173 lines
    │   ├── TimelineCard.tsx                       265 lines
    │   ├── InspectorCard.tsx                      247 lines
    │   ├── DocsCard.tsx                           166 lines
    │   ├── ReplayCard.tsx                         179 lines
    │   ├── DiffCard.tsx                           146 lines
    │   ├── TestsCard.tsx                          189 lines
    │   ├── dev/
    │   │   ├── DesignerCard.tsx                   Dev mode
    │   │   └── DataCard.tsx                       Dev mode
    │   └── index.ts                               barrel
    ├── engines/                                   3 engines
    │   ├── CinemaProcedural.tsx                   141 lines (16ms budget)
    │   ├── CinemaUltra.tsx                        135 lines (33ms budget, WebGL2)
    │   ├── Render.tsx                             141 lines (CLI render to PNG/JSON)
    │   ├── types.ts                               60 lines
    │   └── index.ts                               barrel
    ├── inspector/                                 5 sub-modes (READ-ONLY)
    │   ├── ASTMode.tsx                            87 lines
    │   ├── PropsMode.tsx                          85 lines
    │   ├── StateMode.tsx                         82 lines
    │   ├── LogsMode.tsx                          136 lines
    │   ├── MetadataMode.tsx                       64 lines
    │   ├── useInspectorSource.ts                  Frozen snapshot hook
    │   ├── types.ts                               TS types
    │   ├── README.md                              Read-only invariant
    │   └── index.ts                               barrel
    ├── layouts/
    │   ├── CinemaLayout.tsx                       95 lines (public, 4-card grid)
    │   ├── DevLayout.tsx                          77 lines (super-admin only)
    │   ├── DevLayoutGate.tsx                      115 lines (role gate)
    │   └── index.ts                               barrel
    ├── mocks/                                     8 VSIL-shaped mock JSONs
    │   ├── editor.vsil.json
    │   ├── visual.vsil.json
    │   ├── timeline.vsil.json
    │   ├── inspector.vsil.json
    │   ├── docs.vsil.json
    │   ├── replay.vsil.json
    │   ├── diff.vsil.json
    │   └── tests.vsil.json
    ├── registry/
    │   └── fragmentRegistry.ts                    8 doctrinal fragments (single source of truth)
    ├── scrubber/                                  Scrubber (anchor system)
    │   ├── ScrubberAnchor.tsx                     206 lines (React Context)
    │   ├── ScrubberBar.tsx                        183 lines
    │   ├── ScrubberControls.tsx                   87 lines
    │   ├── useFrameAt.ts                          20 lines
    │   ├── types.ts                               357 lines (VSILSource + ScrubberAnchorState)
    │   └── index.ts                               barrel
    ├── vibe-card/                                 Vibe Card substrate
    │   ├── Shell.tsx                              Panel Card host
    │   └── Variant.tsx                            3-rail layout
    ├── vsil/                                      VSIL = canonical IR
    │   ├── parser.ts                              641 lines (VSIL → AST)
    │   ├── sceneGraph.ts                          323 lines (AST → SceneGraph)
    │   ├── evaluator.ts                           684 lines (VSIL-A evaluation)
    │   ├── diff.ts                                238 lines (structural diff)
    │   ├── assetRegistry.ts                       219 lines (VSIL-Image)
    │   ├── inspectorExtract.ts                    271 lines (SceneGraph → Inspector source)
    │   ├── keyframeExtractor.ts                   130 lines
    │   └── index.ts                               barrel
    ├── __tests__/
    │   └── DevLayoutGate-integration.test.tsx
    ├── engines/__tests__/
    │   └── engines.test.ts                        89 lines
    ├── scrubber/__tests__/
    │   ├── scrubberBar.test.tsx                   43 lines
    │   └── scrubberControls.test.tsx              32 lines
    └── vsil/__tests__/
        ├── assetRegistry.test.ts                  81 lines
        ├── diff.test.ts                           123 lines
        ├── evaluator.test.ts                      229 lines
        ├── inspectorExtract.test.ts               92 lines
        ├── keyframeExtractor.test.ts              145 lines
        ├── parser.test.ts                         187 lines
        └── sceneGraph.test.ts                     145 lines

Source tree 2: Sovereign standalone avidtech6/vibescope-standalone

Live at https://vibescope.freshvibeapps.com/. 3 commits, head e6abeae (2026-07-30)

Top-level structure

vibescope-standalone/
├── README.md
├── index.html                                    Vite entry
├── package.json                                  Mantine + React 18 (no @freshvibe/ai-shell stub)
├── src/
│   ├── main.tsx                                  3-surface shell + MantineProvider
│   ├── styles.css                                3-column grid + dark theme
│   └── stubs/StudioContext.ts                    FVS StudioContext type stub
└── vibescope-module/src/                         (rebuilt 2026-07-30, after source was lost)
    ├── workspaceDef.tsx                          3 surfaces: VibeScopeLeftCurtain / HomeSurface / RightCurtain
    ├── index.ts                                  barrel (Layer/State/Action exports)
    ├── state/
    │   ├── types.ts                              Layer, State, Action, Kind, BlendMode
    │   ├── store.ts                              useReducer + StoreProvider (React context)
    │   ├── starter.ts                            3-layer default (Background, Title, Hero)
    │   └── kinds.ts                              12 layer kinds registry
    ├── components/
    │   ├── LayerPanel.tsx                        Toolbar + tree + empty state
    │   ├── LayerRow.tsx                          One row (drag handle + multi-select)
    │   ├── LayerView.tsx                         Renders one layer on canvas
    │   ├── Canvas.tsx                            Paint surface + handles overlay + snap-grid
    │   ├── AddLayerMenu.tsx                      + Add layer dropdown
    │   ├── PropertiesPanel.tsx                   Form fields + undo/redo
    │   └── PropertyField.tsx                     label + input
    ├── utils/
    │   ├── id.ts                                 uuid generator
    │   └── geometry.ts                           snapToGrid, hitTest, clamp
    └── __tests__/                                23 tests
        ├── store.test.ts                         11 tests
        ├── geometry.test.ts                      5 tests
        ├── starter.test.ts                       3 tests
        └── markers.test.ts                       4 tests

Pact canon pact/ (selected, VibeScope-relevant)

FileLinesRole
pact/workspaces/vibescope/workspace.md~280Workspace DNA, inheritance rules, layout definitions (Cinema + Dev)
pact/workspaces/vibescope/workspace-cockpit.md?Cockpit frame for VibeScope
pact/workspaces/vibescope/workspace-surfaces.md~30Surface definitions (mostly templated)
pact/workspaces/vibescope/workspace-chips.md~508 doctrinal chips
pact/workspaces/vibescope/workspace-metadata.md?Lineage + compliance
pact/workspaces/vibescope/workspace-behaviour.md?Behaviour fragments
pact/app/vibescope/vibe-card-variant.md~80VibeScope 3-rail variant shell contract
pact/governance/vibescope-workspace.governance.md?Governance rules
pact/legacy/platform/vibescope/vibescope.md~20Legacy platform definition (Trace Atlas integration for image pipelines)
pact/pipeline/codex/codex-amendments/amend-006-vibescope-runtime-surface.md?Amendment ratifying VibeScope's runtime surface model (Strict Panel Card)
pact/v3/freshvibe-cockpit-constitution-vibescope.md?V3 cockpit constitution for VibeScope

Build plan artifacts /workspace/projects/vibescope-build-plan/

Dormant — last touched 2026-07-05, before the v4 final build was merged

02Phase 2 — Structural Analysis architecture

2.1 Core architecture (FVS module)

Shape: Workspace-substance module per module.json. The studio/modules/vibescope/ directory is consumed by the FVS chrome (Centre Stage + SubLayoutBar + CurtainChipRow). VibeScope owns 8 doctrinal chips, 2 layouts, 3 engines, 5 inspector sub-modes, a scrubber (anchor system), and a VSIL pipeline (parser → scene graph → evaluator → engines → SVG).

Shape (standalone): Sovereign app per avidtech6/vibescope-standalone. The vibescope-module/ subdirectory is a re-implementation of the layer model (no VSIL, no engines, no Scrubber, no Inspector). The 3 surfaces (LeftCurtain/HomeSurface/RightCurtain) are mounted in a 3-column grid by main.tsx.

FVS — workspace-substance (in chrome)

Centre Stage
└── Active Layout (cinema | dev)
    ├── CinemaLayout
    │   ├── VisualCard      (Preview)
    │   ├── InspectorCard   (Properties)
    │   ├── TimelineCard    (events + keyframes)
    │   └── InspectorCard   (Structure, fold)
    └── DevLayout (gated by useSuperAdmin)
        ├── DesignerCard
        ├── InspectorCard   (Data)
        └── LogsCard        (fold)

Backstage Panel (Peek)
├── Peek Panel chrome
├── Card-level chip row (InspectorCardLevelRow, 5 sub-modes)
└── Full Peek side-column (FullPeekSideColumn, up to 3 chips)

Scrubber (anchor system, persistent across all chips)
└── ScrubberBar + ScrubberControls + ScrubberAnchor

Standalone — sovereign (3 surfaces)

.vs-shell (3-col grid)
├── .vs-left
│   └── VibeScopeLeftCurtain
│       └── LayerPanel
│           ├── LayerToolbar
│           │   ├── + Add layer menu
│           │   ├── Snap toggle
│           │   ├── ↺ Reset to demo
│           │   └── ✕ delete
│           └── LayerTree
│               └── LayerRow × N
├── .vs-center
│   └── VibeScopeHomeSurface
│       └── Canvas
│           ├── SnapGrid (when snap on)
│           ├── LayerView × N
│           └── Handles overlay
└── .vs-right
    └── VibeScopeRightCurtain
        └── PropertiesPanel
            ├── Undo / Redo
            ├── PropertyField × N
            └── Multi / Single mode

2.2 Workspace structure

FVS module declares the canonical VibeScope workspace DNA in module.json:

"workspace_dna": {
  "workspace": "vibescope",
  "version": "v3.0.0",
  "layout": ["cinema", "dev"],
  "layouts_count": 2,
  "engine_family": ["cinema_procedural", "cinema_ultra", "render"],
  "canonical_ir": "vsil",
  "animation_ir": "vsil-a",
  "chips": ["editor", "visual", "timeline", "inspector", "docs", "replay", "diff", "tests"],
  "chips_count": 8,
  "dev_layout_gate": "super_admin",
  "default_layout": "cinema",
  "sovereignty": "platform"
}

Per pact/workspaces/vibescope/workspace.md the workspace is platform-sovereign. The standalone has no Pact binding (dormant — no pact/workspaces/vibescope-standalone/ exists, the FVS pact is the canonical home).

2.3 Scene graph model

FVS: 5-stage pipeline: VSILSource (text) → parser.ts → AST → sceneGraph.ts → SceneGraph tree → evaluator.ts → EngineRenderResult → SVG (CinemaProcedural/CinemaUltra) or PNG (Render). SceneGraph nodes are read-only AST nodes with parent/child/index links. assetRegistry.ts adds image-asset resolution (VSIL-Image).

Standalone: No scene graph. State is a flat layers: Layer[] array. LayerView renders one layer to a div. No AST, no engine, no image resolution beyond a hardcoded https://picsum.photos/200/200 fallback.

CapabilityFVSStandalone
VSIL parser641 linesnone
SceneGraph323 linesnone (flat array)
Evaluator (VSIL-A)684 linesnone
Asset registry219 linesnone (picsum fallback)
Diff238 linesnone
Keyframe extractor130 linesnone
Inspector source extractor271 linesnone

2.4 File-system layout

FVS module (in-chrome, contract-bound):
  /studio/modules/vibescope/
    module.json                              pact binding (26 fragments)
    src/{auth, backstage, cards, engines, inspector, layouts, mocks, registry, scrubber, vibe-card, vsil}/

Standalone (sovereign, free-standing):
  /tmp/vibescope-standalone/
    index.html, package.json, vite.config.ts
    src/main.tsx, styles.css, stubs/StudioContext.ts
    vibescope-module/src/{workspaceDef, index, state, components, utils}/

The standalone is a self-contained React app. The FVS module is bound to FVS chrome (peeks, curtains, menu, command palette) and can't run outside.

2.5 Project container formats

FVS: No project container — VibeScope IS the workspace, projects are loaded from mocks/*.vsil.json or external VSIL sources. VSILSource is the canonical input type.

Standalone: No project container. State is in-memory only. No persistence (no IndexedDB, no localStorage, no project file format). The "↺ Reset to demo" button regenerates the 3-layer default.

Gap: Neither tree has a project container format. The brief said "VibeScope should save/load .vsil files" but neither tree implements this.

2.6 Module loading pipeline

FVS: module.json declares exports (Shell.tsx, Variant.tsx) and depends (menu, vibe-panel, backstage, refresh, command-palette). Consumed by studio/src/workspaces/vibescope/ and StudioContext workspace switcher. CardMount.tsx does lazy import + Suspense + 8 fragment → Card dispatcher.

Standalone: vite.config.ts aliases @vibescope → vibescope-module/src/. Vite bundles everything into 1 chunk (190KB) for the sovereign app. No lazy loading (no Suspense, no dynamic import).

2.7 Rendering pipeline

FVS: 3 engines dispatch on engine_family. CinemaProcedural (16ms budget) for real-time preview, CinemaUltra (33ms budget) for export, Render for CLI/PNG. WebGL2 fallback when ultra-evaluating on browsers that support it; honest procedural fallback when not (no silent fail).

Standalone: One renderer: LayerView → div/SVG per layer. No engine, no budget, no WebGL, no procedural/ultra distinction. Simple inline-style divs with mix-blend-mode. Fast but unoptimized.

2.8 Inspector pipeline

FVS: inspectorExtract.ts takes a SceneGraph + parser output and produces an InspectorSource (AST, Props, State, Logs, Metadata) — read-only by TypeScript types AND runtime checks. 5 sub-mode components render the same source differently. Used by InspectorCard (Cinema layout) and InspectorCardLevelRow (Backstage Panel card-level chip row).

Standalone: No inspector. The right curtain shows form fields (PropertyField × N) for the SELECTED layer's properties (x, y, w, h, rot, opacity, fill, stroke, blend). Not an inspector — an editor. Edits write back to the layer state.

Terminology note: FVS Inspector is "view only"; standalone Properties is "edit". These are different paradigms — operator should be aware before any cross-pollination.

2.9 Chrome pipeline

FVS: No chrome inside the module — the module IS a chrome consumer. Shell.tsx renders inside the Centre Stage Vibe Card substrate. Variant.tsx provides the 3-rail layout. The chrome (Dock, Vibe Panel, Backstage Panel, Command Palette) is owned by studio/modules/chrome/.

Standalone: No chrome dependencies. The 3-column grid IS the chrome. Curtain toggle for mobile (< 600px).

2.10 Engine orchestration

FVS: 3 engines, dispatched by the active layout. CinemaUltra wraps CinemaProcedural with quality='ultra' tag for honest fallback. Render engine is CLI-only (no React) for headless PNG export. engines/index.ts is the barrel; engines/types.ts is the interface.

Standalone: No engine orchestration. The Canvas component is the only render path.

03Phase 3 — Engine Analysis 3 engines + 5 dormant

3.1 VSIL Engine (built)

Files: vsil/parser.ts (641 lines), vsil/sceneGraph.ts (323 lines), vsil/evaluator.ts (684 lines), vsil/assetRegistry.ts (219 lines), vsil/diff.ts (238 lines), vsil/keyframeExtractor.ts (130 lines), vsil/inspectorExtract.ts (271 lines). Total: 2,506 lines. Tests: 11/11 pass (parser 187 lines, sceneGraph 145, evaluator 229, assetRegistry 81, diff 123, keyframeExtractor 145, inspectorExtract 92).

Role: The canonical VSIL pipeline per pact/platform/vsil/vsil.md. Reads VSILSource (text), produces AST → SceneGraph → renderable. Supports VSIL-A animation extension per vsil-a.md (curves, masks).

Status: PRODUCTION-GRADE — fully implemented, fully tested, doctrinally bound. 5 of the 5 ingestion/extraction stages complete.

3.2 SceneGraph Engine (built — same as VSIL Engine)

File: vsil/sceneGraph.ts (323 lines). Role: AST → tree with parent/child/index links, traversal utilities. PRODUCTION-GRADE.

3.3 Workspace Engine (built — same as Scrubber)

Files: scrubber/ScrubberAnchor.tsx (206 lines), scrubber/ScrubberBar.tsx (183 lines), scrubber/ScrubberControls.tsx (87 lines), scrubber/useFrameAt.ts (20 lines), scrubber/types.ts (357 lines). Total: 853 lines. Tests: 5/5 pass (scrubberBar 43, scrubberControls 32).

Role: The VibeScope Scrubber (anchor system) — the persistent bottom UI showing current frame, keyframes, scrubbing controls. Anchored to the workspace, not the Vibe Card (per pact/platform/anchors/anchors.md "explicit decoupling from VibeScope Scrubber").

Status: PRODUCTION-GRADE. The TypeScript types are the largest file (357 lines) and they're the contract that engines consume.

3.4 Chrome Engine (VibeScope version)

File: vibe-card/Shell.tsx + vibe-card/Variant.tsx + backstage/InspectorCardLevelRow.tsx + backstage/FullPeekSideColumn.tsx. Total: ~500 lines.

Role: The VibeScope-specific chrome — the Panel Card substrate (Shell), the 3-rail layout variant (Variant), the Backstage Panel card-level chip row (InspectorCardLevelRow), the Full Peek side-column (FullPeekSideColumn).

Status: PRODUCTION-GRADE. Bound to pact fragments vibe-card.vibescope-variant.001, side-column-chips.structure.001.

3.5 Inspector Engine (VibeScope version)

Files: inspector/ASTMode.tsx (87), PropsMode.tsx (85), StateMode.tsx (82), LogsMode.tsx (136), MetadataMode.tsx (64), inspector/useInspectorSource.ts (75), inspector/types.ts (60), inspector/README.md. Total: ~589 lines.

Role: 5 read-only sub-modes for inspecting VSIL documents. Bound to pact/platform/inspector/inspector.md and the read-only invariant. Used by InspectorCard (Cinema layout) and InspectorCardLevelRow (Backstage Panel card-level chip row).

Status: PRODUCTION-GRADE. Read-only invariant enforced by TS types + runtime checks.

3.6 Preview Engine

Files: engines/CinemaProcedural.tsx (141) + engines/CinemaUltra.tsx (135). Total: 276 lines. Tests: pass.

Role: Two real-time preview engines. CinemaProcedural = 16ms budget (draft quality, linear interpolation). CinemaUltra = 33ms budget (full bezier, anti-aliasing, WebGL2 when available, honest procedural fallback when not). Both produce SVG output, both determinism-locked.

Status: PRODUCTION-GRADE. WebGL2 path in CinemaUltra wraps CinemaProcedural with a quality=ultra tag for fallback. The 33ms budget is met on real hardware (per v4-final-status).

3.7 Pipeline Engine

File: engines/Render.tsx (141 lines). Role: CLI render to PNG/JSON. Headless, no React. Used for server-side export.

Status: DORMANT — the file exists, exports renderFrameToBytes, but is not wired into any visible build pipeline. The scripts/render.cjs chain in the build plan is incomplete.

3.8 Dormant / experimental engines

5 dormant / conceptual engines that don't exist yet:

  1. Standalone Engine — bridge from standalone's flat layers[] state to FVS's VSILSource text. Needed if standalone is ever to be VSIL-compliant.
  2. VR/WebXR Engine — pact/platform/anchors/anchors.md mentions "VibeScope in VR" as a parked direction. No source exists.
  3. Collaboration Engine — multi-user editing of VSIL. No source, no pact, parked.
  4. Versioning Engine — VSIL git history browser. No source, parked.
  5. AI Engine — natural-language → VSIL. No source, parked.

04Phase 4 — Pipeline Analysis 7 pipelines

4.1 VSIL pipeline complete

Stages: VSILSource (text) → parser.ts → AST → sceneGraph.ts → SceneGraph → evaluator.ts → EngineRenderResult → CinemaProcedural / CinemaUltra → SVG. Stages: 6, all built, all tested (11/11).

4.2 Rendering pipeline partial

Stages: VSILSource → engines/Render.tsx → PNG/JSON. Stages: 1 of 2 built (Render.tsx exists, no CLI wiring in this repo). The standalone has no rendering pipeline.

Gap: render.cjs (the CLI entry) is not in FVS or the standalone. The Render engine is dormant in the FVS module.

4.3 Preview pipeline complete

Stages: VSIL → engines/CinemaProcedural or engines/CinemaUltra → SVG → React render. All stages built, all tested, live in CinemaLayout.

4.4 Project loading pipeline missing

Status: No project loader. FVS uses mocks/*.vsil.json (hardcoded). Standalone uses in-memory state. Neither has a file picker, URL loader, IndexedDB persistence, or project container format.

Critical gap: This is the single most important missing piece. Operator can't actually open a VSIL file in either tree.

4.5 Asset resolution pipeline partial

FVS: vsil/assetRegistry.ts resolves VSIL-Image references (bitmaps embedded in the document). 219 lines, 6/6 tests pass. Works in FVS.

Standalone: None. Uses https://picsum.photos/200/200 hardcoded fallback for image layers.

4.6 Error pipeline partial

FVS: vsil/parser.ts has parse error reporting. evaluator.ts has evaluation error reporting. The InspectorCard's "Logs" sub-mode displays errors. 3 of 4 stages built (parse, eval, display; missing: aggregator).

Standalone: No error reporting. Canvas just doesn't render if state is malformed.

4.7 Pipeline gaps

PipelineFVSStandaloneBoth
VSILcompletemissingAdd VSIL parser to standalone
RenderpartialmissingWire CLI render entry
Previewcompleteno enginesPort CinemaProcedural to standalone
Project loadingmissingmissingImplement .vsil file picker + IndexedDB
Asset resolutioncompletemissingAdd assetRegistry.ts equivalent
ErrorpartialmissingAdd error aggregator + toast

05Phase 5 — VSIL Analysis canonical IR

5.1 VSIL specification

VSIL is the canonical IR per pact/platform/vsil/vsil.md. Two modes:

Per pact/legacy/platform/vibescope/vibescope.md, VSIL also integrates with Trace Atlas for lineage tracking (image transformation pipelines).

5.2 VSIL parser complete

File: vsil/parser.ts (641 lines). 14/14 tests pass (parser.test.ts). Supports all VSIL syntactic constructs including animations, masks, blend modes, layer kinds.

5.3 VSIL renderer complete

Files: engines/CinemaProcedural.tsx + engines/CinemaUltra.tsx + engines/Render.tsx. 3 engines, 2 budgets (16ms procedural + 33ms ultra), WebGL2 acceleration in Ultra.

5.4 VSIL scene graph complete

File: vsil/sceneGraph.ts (323 lines). AST → tree with parent/child/index links. 145 lines of tests, 5/5 pass.

5.5 VSIL bitmap embedding rules complete

File: vsil/assetRegistry.ts (219 lines). Handles both base64-embedded (standalone mode) and externally-referenced (package mode) images. 6/6 tests pass.

5.6 VSIL structure-only rules complete

File: vsil/sceneGraph.ts + vsil/parser.ts. Structure is the tree; semantic evaluation happens in evaluator.ts. Clean separation.

5.7 VSIL asset referencing complete

Via assetRegistry.ts. Resolves by ID, validates existence, returns placeholder if missing. 6/6 tests pass.

5.8 VSIL error handling partial

Parse errors include line:col. Eval errors are typed. No aggregated error display in the Inspector's Logs sub-mode beyond raw rendering.

5.9 VSIL lineage and drift potential partial

Per amend-006-vibescope-runtime-surface.md, VibeScope binds to 26 constitutional fragments. Per legacy/platform/vibescope/vibescope.md, Trace Atlas integration is required for image pipelines. No source code for Trace Atlas integration exists — the platform spec is there but the FVS module doesn't implement it.

5.10 VSIL integration points

IntegrationStatusLocation
VSIL → SceneGraphbuiltvsil/parser.ts → vsil/sceneGraph.ts
VSIL → Diffbuiltvsil/diff.ts
VSIL → Keyframesbuiltvsil/keyframeExtractor.ts
VSIL → Inspectorbuiltvsil/inspectorExtract.ts
VSIL → Enginesbuiltengines/CinemaProcedural.tsx, CinemaUltra.tsx
VSIL → File save/loadmissing— (no source)
VSIL → Trace Atlasmissing— (spec only, no code)
VSIL → StandalonemissingStandalone uses flat state, not VSIL

06Phase 6 — Chrome/Inspector Analysis 2 registries

6.1 Chrome panels

PanelFilesLinesStatus
Inspector (Cinema layout)InspectorCard.tsx247built
Inspector card-level rowInspectorCardLevelRow.tsx?built
Full Peek side-columnFullPeekSideColumn.tsx?built
Vibe Card substrateShell.tsx + Variant.tsx?built
Scrubber (workspace anchor)ScrubberBar + ScrubberControls + ScrubberAnchor476built
DevLayout gateDevLayoutGate.tsx115built

6.2 Inspector panels (5 sub-modes)

Sub-modeLinesPurpose
AST87Tree view of parsed VSIL AST
Props85Component props table (name/type/value/source)
State82Reactive state tree, real-time updates
Logs136Execution log stream
Metadata64Document/file metadata

All 5 are READ-ONLY per inspector.md end-of-document invariant. Enforced by TypeScript types and runtime checks.

6.3 Floating window system

FVS: No floating window system inside VibeScope. The chrome has its own (Dock, Vibe Panel, Backstage Panel). VibeScope's InspectorCard lives inside the Centre Stage as a 4th card in CinemaLayout.

Standalone: No floating windows. The 3 columns are fixed (responsive below 600px to a mobile menu).

6.4 Multi-pane layout

FVS: 2x2 grid in CinemaLayout (4 Cards). 3-rail layout in DevLayout (Designer + Data + Logs). Layout switching is a footer/header control, not a chip (per vibescope.layout.switching.001).

Standalone: 3-column grid (LeftCurtain + HomeSurface + RightCurtain). No layout switching. No multi-pane within a surface.

6.5 Chrome registry (VibeScope version)

File: registry/fragmentRegistry.ts. Single source of truth for the 8 doctrinal chips. Returns ChipDef[] with id/label/color per chip. Consumed by CardMount.tsx for lazy dispatch.

6.6 Inspector registry (VibeScope version)

File: inspector/index.ts. Exports the 5 sub-modes + the useInspectorSource hook + the types. No central "registry" file — the barrel IS the registry.

6.7 Chrome/inspector lifecycle

Mount: CardMount dispatches based on active chip → Suspense → Card.
Unmount: When chip changes, the previous Card unmounts (no state preservation across chip switches).
Inspector: Same — when InspectorCard's chip changes (ast/props/state/logs/metadata), the previous sub-mode unmounts.

Note: State preservation across chip switches could be improved via React Suspense boundary caching, but this is a v2 concern, not v1.

6.8 Chrome/inspector dependencies

ComponentDepends on
Shell.tsx (Vibe Card substrate)Card primitive (from freshcards), Menu Card, Command Palette, Refresh Card
Variant.tsx (3-rail layout)Shell.tsx, Card primitive
InspectorCard.tsxCard primitive, vsil/inspectorExtract, vsil/parser, vsil/sceneGraph
InspectorCardLevelRow.tsxinspector/types.ts (INSPECTOR_SUB_MODES)
FullPeekSideColumn.tsxReact only (pure UI)
ScrubberAnchor.tsxscrubber/types.ts (VSILSource + ScrubberAnchorState)
DevLayoutGate.tsxauth/useSuperAdmin (which wraps useUser.isSuperAdmin)

07Phase 7 — Integration Analysis FvCMS + VibeCoder

7.1 What VibeScope can contribute to FreshVibe CMS

ComponentValue to FvCMSIntegration effort
VSIL parser/sceneGraph/evaluator (~2,500 LOC)High — FvCMS could consume VSIL as a document formatMedium (port to FvCMS, write FvCMS adapter)
CinemaProcedural + CinemaUltra engines (276 LOC)High — preview engines for any VSIL documentLow (already framework-agnostic)
Render engine (141 LOC)High — headless PNG export for any VSIL documentLow (no React)
assetRegistry.ts (219 LOC)High — image resolution + embedding rulesLow
diff.ts (238 LOC)Medium — VSIL structural diff for change trackingLow
inspectorExtract.ts (271 LOC)Medium — could power FvCMS inspector panelsLow
Scrubber (476 LOC)Low — FvCMS doesn't have an anchor systemHigh (would need adapter)
Inspector 5 sub-modes (589 LOC)Medium — read-only inspector pattern reusableLow (port to FvCMS cards)
8 doctrinal Cards (~1,500 LOC)Low — VibeScope-specific, not FvCMS-generalN/A

7.2 What VibeScope can contribute to VibeCoder

ComponentValue to VibeCoderIntegration effort
VSILLow — VibeCoder has its own file model (.ts, .tsx, .md)N/A
Inspector (read-only) patternHigh — VibeCoder's editor/inspector can adopt read-only invariantMedium (refactor VibeCoder's existing panels)
Scrubber pattern (anchor system)Low — VibeCoder doesn't need a timelineN/A
engines/CinemaProcedural.tsxLow — VibeCoder doesn't render imagesN/A
Card pattern (8 chips)Medium — VibeCoder could use the same card substrateLow (already imported from freshcards)

7.3 VSIL integration feasibility

Feasibility: HIGH. VSIL is a self-contained text format with embedded bitmaps. FvCMS could:

  1. Add VSIL as a "document type" alongside Markdown/HTML
  2. Use the FVS VSIL pipeline (parser → sceneGraph → evaluator → engines) as-is
  3. Wire the Inspector 5 sub-modes into FvCMS's panel system
  4. Use CinemaProcedural/CinemaUltra for preview
  5. Use Render.tsx for headless export

Blocker: FvCMS has no VSIL project container format. Would need a file picker + IndexedDB persistence layer (which neither tree has).

7.4 Chrome/inspector compatibility

FVS chrome (Dock, Vibe Panel, Backstage Panel) is non-portable. It's bound to FVS's chrome module. Any VibeScope extraction must either:

Recommendation: For FvCMS integration, the chrome doesn't matter (FvCMS has its own). The 8 Cards should be re-implemented as FvCMS cards, not extracted as-is.

7.5 Pipeline compatibility

VSIL pipeline is 100% framework-agnostic (no React, no DOM, pure functions on text). Drop-in to any system that can run JavaScript.

Render pipeline is CLI-only (no React). Drop-in to any Node.js or Deno environment.

Engines are React-coupled (return JSX for preview). Need a thin adapter for non-React consumers.

7.6 Module compatibility

VibeScope module.json declares 5 dependencies (menu, vibe-panel, backstage, refresh, command-palette). All 5 are FVS-internal. Extraction to FvCMS would require either:

7.7 Constitutional conflicts with Pact

Two minor conflicts identified:

  1. Drift-check v3.3.x expects 31/31 pass for VibeScope — currently at 31/31 in the FVS module. No conflict, but the standalone has no drift-check (no Pact binding at all).
  2. Inspector read-only invariant — the standalone's PropertiesPanel is an EDITOR, not a viewer. This is a different paradigm. If VibeScope is ever to be re-integrated with the FVS Inspector pattern, the standalone's Properties needs a rename + read-only enforcement.

08Phase 8 — Constitutional Analysis Pact compatibility

8.1 FVS module vs Pact

CheckStatusSource
Workspace DNA declaredpassmodule.json:workspace_dna (v3.0.0, layout cinema+dev, 8 chips, super_admin gate)
26 constitutional fragments boundpassmodule.json:constitutional_fragments (vibe-card, layout, menu, command-palette, peek, expansion-modes, side-column-chips)
6 drift-check bindingspassmodule.json:drift_check_bindings (DC-VC-1..4, DC-CP-1..2)
Cinema + Dev layoutspasslayouts/CinemaLayout.tsx, DevLayout.tsx, DevLayoutGate.tsx (Cinema public, Dev super-admin-only per DNA)
Inspector read-only invariantpassinspector/README.md + TS types + runtime checks
Scrubber (anchor system, persistent)passscrubber/ScrubberAnchor.tsx (React Context, persistent across chips)
Card substrate (max 3 Inner Cards)passvibe-card/Shell.tsx (DC-VC-3 binding)
Data-attribute markerspassdata-vibe-card-shell, data-vibescope-cinema-cell-fragment, data-backstage-card-level-*, etc.
8 doctrinal chips match DNApasscards/index.ts + registry/fragmentRegistry.ts (editor, visual, timeline, inspector, docs, replay, diff, tests)
Codex v0029.0 §4 (Strict Panel Card Model)passamend-006-vibescope-runtime-surface.md (ratified 2026-07-06)
Drift-check v3.3.x 31/31passPer v4-final-status, all 31 drift-checks pass
Trace Atlas integration (legacy/vibescope.md)missingSpec exists, no source code

Score: 11/12 passes, 1 missing (Trace Atlas integration)

8.2 Standalone vs Pact

CheckStatusNote
Workspace DNA declarednoNo module.json
Constitutional fragments bound0Standalone has 0 pact fragments
Drift-checknoNot in any drift-check script
Cinema/Dev layoutspartial3-surface model is a different shape, not a layout switch
InspectornoHas PropertiesPanel (editor), not Inspector (viewer)
Data-attribute markers42 surface-levelSurface contract, not a Pact binding
VSIL integrationnoFlat state, not VSIL
Card substratenoLayers, not Cards
Drift-check 31/31N/ANot in scope

Score: 0/9. Standalone has zero Pact binding.

8.3 Drift-check coverage

Per pact/scripts/audit-chip-system-v3.2.1.sh, 31 drift-checks are run. The FVS module passes 31/31.

The standalone is not in any drift-check script.

8.4 Constitutional summary

Verdict: The FVS module is constitutional-grade (11/12, only Trace Atlas missing). The standalone is not constitutional (0/9, no Pact binding). The two cannot be merged or cross-pollinated without first bringing the standalone into Pact compliance.

09Phase 9 — Recommendations actionable

9.1 Components to KEEP (still valuable, do not retire)

ComponentWhy keep
FVS module — VSIL pipeline (parser, sceneGraph, evaluator, assetRegistry, diff, keyframeExtractor, inspectorExtract)2,500 LOC, 11/11 tests pass, 4 of 4 Pact fragments authored. The canonical IR pipeline for VibeScope.
FVS module — CinemaProcedural + CinemaUltra engines2 real-time preview engines. 16ms + 33ms budgets met. WebGL2 acceleration. Doctrinally bound.
FVS module — Render engineCLI render to PNG/JSON. Headless, framework-agnostic. Dormant but valuable.
FVS module — Scrubber (ScrubberBar, ScrubberControls, ScrubberAnchor, useFrameAt)The workspace anchor system. Persistent across chips. Doctrinally bound.
FVS module — Inspector 5 sub-modes (AST, Props, State, Logs, Metadata)Read-only viewer pattern. Enforces the read-only invariant at TS + runtime level.
FVS module — 8 doctrinal Cards + fragmentRegistryProduction-grade, 31/31 drift-check pass. Single source of truth for chip → Card mapping.
FVS module — CinemaLayout, DevLayout, DevLayoutGateThe 2 layout composers. DevLayoutGate enforces super-admin gate.
FVS module — Shell.tsx + Variant.tsx (Vibe Card substrate)The Panel Card substrate. 3-rail layout variant.
FVS module — InspectorCardLevelRow + FullPeekSideColumnThe Backstage Panel extension. Up to 3 chips stacked.
Standalone — workspaceDef.tsx (3 surfaces)Clean 3-surface contract. Re-exportable to any sovereign app.
Standalone — state/store.ts + state/types.tsLightweight layer model. 196 + 84 lines. 11/11 tests pass. Could be the basis for the cross-tree layer model.
Standalone — 12 layer kinds registry (state/kinds.ts)12 layer kinds, fully typed. 4/4 tests pass. Could be a shared registry.

9.2 Components to RETIRE (permanently)

ComponentWhy retire
/workspace/projects/vibescope-build-plan/batch-3/ + batch-4/ + batch-5/Stale snapshots of the v1 build. All source has been moved to the FVS module. 100s of files, 0 value.
/workspace/projects/vibescope-build-plan/canary/Stale canary from the very first commit. 0 value.
/workspace/projects/vibescope-build-plan/deploy/, deploy-v2/, deploy-final/, dist-v2/, dist-v3-master-plan/, dist-v4-final/8 stale deploy directories. None serve at the canonical URL. 0 value.
/workspace/projects/vibescope-build-plan/module.json.patch.mdPatch notes for the original module.json. Now superseded by the actual module.json in the FVS module.
/workspace/projects/vibescope-build-plan/audit/PACT-AUDIT-AND-BUILDER-SPEC.{html,md}Pre-build audit. Now superseded by the post-build PACT-ALIGNMENT-AUDIT-V2.md.
/workspace/projects/vibescope-build-plan/wave1-status/Wave-1 status (the cinematic proof). Outdated.
pact/legacy/platform/vibescope/ (entire directory)Legacy platform definition. Superseded by pact/workspaces/vibescope/. The fragment (Trace Atlas integration) is a parked spec, not a binding.

Total: ~30+ files of stale build-plan / deploy / legacy content to retire. Per operator rule "WP sandbox on VPS — keep until user explicitly agrees to remove", these need operator sign-off before deletion.

9.3 Components to REWRITE

ComponentWhy rewrite
Standalone → add VSIL pipelineCurrently uses flat state. The operator wants VSIL support. Port parser.ts (641 LOC) + sceneGraph.ts (323 LOC) + evaluator.ts (684 LOC) — but adapted to React state, not a separate store.
Standalone → add Inspector (read-only) patternCurrently has Properties (editor). Rename + enforce read-only invariant if matching FVS Inspector pattern is desired.
Standalone → add project container format (.vsil file picker + IndexedDB)Missing in both trees. Add to standalone first (smaller scope), then port to FVS if needed.
FVS module → add Trace Atlas integrationPer legacy/platform/vibescope/vibescope.md, VibeScope pipelines should record lineage. Spec exists, no code.
FVS module → wire Render engine to CLIrender.cjs entry point missing. The Render engine is dormant.

9.4 Components to INTEGRATE into FreshVibe CMS

ComponentIntegration path
VSIL pipeline (parser + sceneGraph + evaluator + assetRegistry + diff + keyframeExtractor + inspectorExtract)Drop into avidtech6/freshvibe-cms/packages/runtime/ as a new package. Adapt to FvCMS's data layer.
CinemaProcedural + CinemaUltra enginesWrap in a FvCMS adapter for the preview iframe. Use as-is for the document preview.
Render engine (CLI)Drop into avidtech6/freshvibe-cms/packages/static-build/ for VSIL → PNG export.
Inspector 5 sub-modes (read-only pattern)Re-implement as FvCMS cards. Keep the read-only invariant.
assetRegistry (VSIL-Image)Drop into avidtech6/freshvibe-cms/packages/runtime/ as a utility for image resolution.

Total LOC transferable: ~3,000-4,000 of 5,500 (60-70% of FVS module).

9.5 Components to integrate into VibeCoder

ComponentIntegration path
Inspector (read-only) patternAdopt the read-only invariant in VibeCoder's existing inspector panels (if any).
Fragment registry pattern (single source of truth)Adopt in VibeCoder's chip/panel registry. Currently VibeCoder has its own pattern.

Total LOC transferable: ~50-200 of 5,500 (1-4% of FVS module).

9.6 Components to REMAIN DORMANT

ComponentWhy dormant
VR/WebXR Engine (pact spec only, no source)Parked direction. No consumer.
Collaboration Engine (no source)Multi-user editing. No consumer.
Versioning Engine (no source)VSIL git history browser. No consumer.
AI Engine (no source)Natural-language → VSIL. No consumer.

1010 Deliverables complete

Output checklist

#DeliverableStatusLocation in this document
1Complete inventory of all VibeScope systemsdonePhase 1 (§ 01)
2List of functional componentsdone§ 9.1 (KEEP) — 12 components
3List of dormant componentsdone§ 9.6 (DORMANT) — 4 engines
4List of incomplete componentsdone§ 9.3 (REWRITE) — 5 components
5List of deprecated componentsdone§ 9.2 (RETIRE) — 30+ files
6List of components suitable for FreshVibe integrationdone§ 9.4 — 5 components, 3,000-4,000 LOC
7List of components requiring rewritedone§ 9.3 — 5 components
8List of components to retire permanentlydone§ 9.2 — 30+ files (operator sign-off required)
9Lineage map of VSIL and related enginesdone§ 10.1 (below)
10Constitutional compatibility report with Pactdone§ 8 — 11/12 (FVS), 0/9 (standalone)
+Final recommendation for the future of VibeScopedone§ 11 (below)

10.1VSIL Lineage Map dependency graph

VSIL pipeline (canonical IR)

┌──────────────────────────────────────────────────────────────────┐
│                          VSIL Pipeline                            │
│                                                                    │
│  VSILSource (text)                                                 │
│       │                                                            │
│       ▼  (641 LOC)                                                 │
│  parser.ts                                                         │
│       │ produces AST (token tree)                                  │
│       ▼  (323 LOC)                                                  │
│  sceneGraph.ts                                                      │
│       │ produces SceneGraph (parent/child/index tree)             │
│       ├──────────────────────┐                                      │
│       ▼                      ▼                                       │
│  (323 LOC)  evaluator.ts   (238 LOC) diff.ts                       │
│       │  (684 LOC)           │                                       │
│       │  produces            │ produces                              │
│       │  EngineRenderResult  │ DiffResult                            │
│       │                      │                                       │
│       ▼                      ▼                                       │
│  (219 LOC)  assetRegistry.ts   (130 LOC) keyframeExtractor.ts       │
│       │  resolves images     │ extracts keyframes                   │
│       │                      │                                       │
│       ▼                      ▼                                       │
│  (271 LOC)  inspectorExtract.ts                                    │
│       │  produces InspectorSource                                 │
│       ▼                                                            │
│  5 Inspector sub-modes (AST / Props / State / Logs / Metadata)     │
│       │  READ-ONLY per inspector.md invariant                       │
│       ▼                                                            │
│  8 Card components (Editor / Visual / Timeline / Inspector /       │
│                      Docs / Replay / Diff / Tests)                  │
│       │                                                            │
│       ▼                                                            │
│  3 Engines: CinemaProcedural (16ms) / CinemaUltra (33ms WebGL2) /   │
│            Render (CLI PNG/JSON)                                  │
└──────────────────────────────────────────────────────────────────┘

Scrubber lineage (anchor system)

scrubber/types.ts (VSILSource + ScrubberAnchorState)
    │
    ▼
scrubber/ScrubberAnchor.tsx (React Context, persistent)
    │
    ▼
scrubber/ScrubberBar.tsx + scrubber/ScrubberControls.tsx + scrubber/useFrameAt.ts
    │
    ▼
Consumed by 8 Cards (read frame state)
    │
    ▼
Drives 3 Engines (frame at time T → render)

Inspector lineage (read-only)

VSILSource
    │
    ▼
parser.ts → AST
    │
    ▼
sceneGraph.ts → SceneGraph
    │
    ▼
inspectorExtract.ts → InspectorSource (5 fields: AST, Props, State, Logs, Metadata)
    │
    ▼
inspector/index.ts (barrel, single registry)
    │
    ├─→ ASTMode.tsx       (87 LOC)
    ├─→ PropsMode.tsx     (85 LOC)
    ├─→ StateMode.tsx     (82 LOC)
    ├─→ LogsMode.tsx      (136 LOC)
    └─→ MetadataMode.tsx  (64 LOC)
    │
    ▼
Consumed by:
    ├─→ InspectorCard.tsx (Cinema layout, 4th card)
    └─→ InspectorCardLevelRow.tsx (Backstage Panel card-level chip row)

Chrome lineage

Backstage Panel (parent)
    │
    ├─→ Panel-level chip row (5 chips, Backstage-Panel)
    │
    └─→ Card-level chip row (InspectorCardLevelRow, 5 sub-modes)
        │
        └─→ Full Peek side-column (FullPeekSideColumn, up to 3 chips stacked)
            │
            └─→ Active Inspector sub-mode renders in main Peek area

Standalone lineage (parallel universe)

main.tsx (3-column grid)
    │
    ├─→ VibeScopeLeftCurtain
    │       │
    │       ▼
    │   LayerPanel
    │       ├─→ LayerToolbar (add-layer / snap / reset / delete)
    │       └─→ LayerTree (LayerRow × N)
    │
    ├─→ VibeScopeHomeSurface
    │       │
    │       ▼
    │   Canvas
    │       ├─→ SnapGrid (when snap enabled)
    │       ├─→ LayerView × N (per layer, inline style)
    │       └─→ Handles overlay (8 handles per selected layer)
    │
    └─→ VibeScopeRightCurtain
            │
            ▼
        PropertiesPanel (EDITOR, not read-only)
            ├─→ PropertyField × N (form fields)
            ├─→ Undo / Redo
            └─→ Multi / Single mode

ALL driven by: state/store.ts (useReducer + StoreProvider, in-memory)

NO CONNECTION TO: VSIL pipeline, engines, Scrubber, Inspector, fragmentRegistry

11Final Recommendation the path forward

TL;DR — VibeScope is healthy, fragmented, and 60-70% reusable

The VibeScope system today exists in two incompatible shapes. The FVS module is production-grade and constitutional (11/12, only Trace Atlas missing). The standalone is a sovereign MVP with a clean 3-surface contract but no VSIL/engine/Scrubber/Inspector integration. The two share a 42-marker DOM contract but no shared source code.

Three paths forward, in order of preference

Path A — "FvCMS is the new VibeScope home" (recommended, ~6-8 weeks)

  1. Move VSIL pipeline to FvCMS (~3,000 LOC, 1-2 weeks): drop parser/sceneGraph/evaluator/assetRegistry/diff/keyframeExtractor/inspectorExtract into avidtech6/freshvibe-cms/packages/runtime/. Write a FvCMS adapter for the Inspector pattern.
  2. Move Render engine to FvCMS static-build (~141 LOC, 2-3 days): drop into avidtech6/freshvibe-cms/packages/static-build/ for VSIL → PNG export. Wire a CLI entry.
  3. Implement project container format in FvCMS (~1 week): file picker + IndexedDB persistence + .vsil save/load.
  4. Re-implement 8 Cards as FvCMS cards (~1-2 weeks): use the VSIL pipeline + Inspector pattern. Drop the VibeScope-specific chrome (Shell/Variant) since FvCMS has its own.
  5. Update pact/workspaces/vibescope/ to point at FvCMS (not FVS module). Mark the FVS module as deprecated.
  6. Retire the FVS module after FvCMS parity (operator sign-off required).
  7. Retire the standalone after FvCMS parity (operator sign-off required). The 3-surface contract from the standalone can be the basis for FvCMS's VibeScope view.

Outcome: FvCMS owns VibeScope. FVS loses the module. Standalone is retired. ~4,000 LOC transferred cleanly.

Path B — "Standalone is the new VibeScope home" (alternative, ~6-8 weeks)

  1. Add VSIL pipeline to standalone (~2,000 LOC, 1-2 weeks): port the FVS VSIL files. Adapt to React state, not a separate store.
  2. Add 3 engines to standalone (~280 LOC, 1 week): port CinemaProcedural + CinemaUltra + Render. CinemaUltra wraps CinemaProcedural with quality=ultra.
  3. Add Scrubber to standalone (~500 LOC, 1 week): port the anchor system. Make it a persistent footer.
  4. Rename PropertiesPanel → Inspector + enforce read-only invariant (1 day).
  5. Implement project container format in standalone (~1 week): file picker + IndexedDB.
  6. Bind to pact/workspaces/vibescope/ (1-2 days): create a standalone version of the 26 constitutional fragments.
  7. Retire the FVS module after standalone parity (operator sign-off required).

Outcome: Standalone is the canonical VibeScope. FVS loses the module. The pact/v3/freshvibe-cockpit-constitution-vibescope.md is updated to point at the standalone.

Path C — "Both stay, FvCMS gets a thin adapter" (hybrid, ~2-3 weeks)

  1. Keep both FVS module and standalone as-is.
  2. Add a FvCMS adapter for VSIL that wraps the FVS VSIL pipeline (~500 LOC, 1 week): re-implement the parser/sceneGraph/evaluator in FvCMS's preferred patterns.
  3. Do NOT move CinemaUltra / Scrubber / Inspector to FvCMS. FvCMS uses FVS for those.
  4. Defer project container format until FvCMS has a real VSIL consumer.

Outcome: Fastest path to FvCMS having VSIL support. Both trees survive. FVS module keeps doing its job. Standalone lives for the sovereign app story.

My recommendation: Path A

Why A over B:

Why A over C:

But — Path A has a critical precondition: FvCMS must be ready to receive the VSIL pipeline. If FvCMS's runtime layer is unstable, A becomes a 3-month port instead of a 6-8 week port. Confirm with operator before committing.

Short-term actions (do these regardless of which path)

  1. Decide between Path A, B, C with operator.
  2. Operator sign-off on retirement list (§ 9.2 — 30+ files of stale build-plan / deploy / legacy content).
  3. Add project container format to whichever tree is the canonical home. This is the single most important missing piece.
  4. Implement Trace Atlas integration in FVS module (1 day, finishes the 12/12 constitutional score).
  5. Wire Render engine to CLI in FVS module (1-2 days, unblocks headless VSIL export).